β—€ [ESC] RETURN TO SELECTION SCREEN

SELECT: Burglin' Gnomes

STEAM_APP_ID: 3844970 | SLUG: burglin-gnomes
[ COMMUNITY HEALTH METER ]
[ SYSTEM HEALTH RATIO ]
82%
[OVERWHELMINGLY STABLE]
* TELEMETRY ANALYSIS LIMIT: 99% HP MAXIMUM CEILING ENFORCED FOR ELITE STABILITY *

β˜… FIGHT! CORPORATE RATING VS AI VERDICT β˜…

P1: CHARACTER SELECT
9/10[]STRπŸ’ͺ
[ - - - - - ]DEFπŸ›‘οΈ
5/10[]ATKβš”οΈ
Player 1 Warrior
VS
P2: AI CHALLENGER
Player 2 AI Boss
🧠INT[]8/10
πŸ”₯CRT[]6/10
⚑VIBBUY NOW

[ THE UNFILTERED LOG ]

> PIPELINE SUMMARY CONNECTED...

Burglin' Gnomes is a chaotic co-op friendslop that's basically 'what if Lethal Company but you're a tiny gnome robbing a naked old man with a rocket launcher.' The community is split: the demo veterans are screaming that the full release is a buggy, unbalanced mess where you lose your house upgrades on death and the old man's AI is more broken than a gnome's spine, while the chaos gremlins are having the time of their lives screaming into mics as they get microwaved. The game's core loop is pure gold for groups of 4+ idiots, but solo players are getting absolutely demolished by the difficulty spike and lack of permanent progression.

[ COIN SLOT SELECTION ]

+3 HP // Overclocking the hype train.
COMBO CHARGE: 0/5
-3 HP // Review-bombing the meta.
COMBO CHARGE: 0/5
-2 HP // Reporting unoptimized junk.
COMBO CHARGE: 0/5

[ TRACK 1: STEAM PLAYER REVIEWS ]

β™₯ GAMEPLAY & PERFORMANCE PROS:

  • β˜…Chaotic co-op shenanigans that generate actual belly laughs with friends
  • β˜…Huge expansion of tools and equipment from the demo (grappling hook, glider, slingshot, etc.)
  • β˜…Multiple unique house environments (suburbs, farm, beach cliff) with varied layouts
  • β˜…Active dev who actually listens to feedback and pushes hotfixes for balance

☠ PERFORMANCE & STABILITY CONS:

  • πŸ’€Game-breaking bugs galore: clipping through floors, getting stuck in geometry, and the old man holding you forever while walking in circles
  • πŸ’€Losing ALL house upgrades on death feels like a kick in the gnome nuts, especially for solo players
  • πŸ’€Enemy scaling is absolutely unhinged - bees, evil gnomes, and the old man's instant RPG make day 3 feel like a war crime
  • πŸ’€No controller support, terrible ultrawide UI, and proximity chat that's too short to hear teammates in the next room

[ TRACK 2: COMMUNITY HUB & METAGAME DRAMA ]

β™₯ COMMUNITY MEMES & LORE HIGHLIGHTS:

  • β˜…The old man's second amendment rights: pistol, shotgun, grenades, and an RPG because why not
  • β˜…THE BEES - a single entity that has caused more rage quits than any other enemy
  • β˜…Gnome physics: getting launched to the stratosphere by a sink or a toilet handle is a feature, not a bug
  • β˜…The High Gnome's judgment: waiting for the verdict feels longer than the actual round

☠ DEVELOPER DRAMA & GRIPES:

  • πŸ’€Demo was peak, full release was a buggy mess - classic early access bait-and-switch that's getting review-bombed
  • πŸ’€Dev is solo and pushing hotfixes, but the 'no updates for weeks' crowd is sharpening their pitchforks
  • πŸ’€The 'skill issue' vs 'legit broken' civil war is raging in the reviews - git gud or git rekt?
  • πŸ’€No permanent progression means your 30-hour demo grind resets every time you fail - feels like a disrespect to time invested